In Sucker Punch Productions’ Ghost of Tsushima, the fight system affords a mechanic that focuses the participant’s consideration on a single enemy. This permits for fast switching between opponents in a fluid method, essential for navigating the sport’s usually frenetic encounters. For instance, throughout a standoff in opposition to a number of enemies, the participant can quickly change focus to parry an incoming assault from a unique path, then seamlessly return to their authentic goal.
This focusing mechanic aids gamers in sustaining consciousness of surrounding threats whereas participating with particular person combatants. It supplies the participant with a tactical benefit, enabling environment friendly and classy fight in opposition to overwhelming odds, and contributes to the immersive samurai expertise. This technique harkens again to basic samurai cinema, the place expert warriors would usually have interaction a number of opponents in fast succession. Its implementation modernizes this cinematic trope for an attractive gameplay expertise.