This impact confers immunity to destruction upon a delegated entity. For instance, injury, deadly injury, and destroy results not take away the affected entity from play. Different types of removing, corresponding to exile or returning the entity to its proprietor’s hand, stay efficient.
The capability to safeguard a key entity is a strong device in strategic gameplay. It could possibly defend precious property from removing, set up resilient board states, and allow advanced tactical maneuvers. Traditionally, the idea of imperviousness to destruction has performed a big function in varied recreation methods, including depth and strategic complexity. The flexibility to selectively grant this safety introduces a dynamic component to gameplay.