This mechanic describes a triggered capacity inside a buying and selling card recreation, doubtless referencing Magic: The Gathering. A everlasting card with this capacity triggers an impact upon getting into the battlefield. The impact destroys an enchantment connected to a creature. As an illustration, a card performed may get rid of a protecting aura or a debilitating curse affecting a creature.
Such talents present highly effective solutions to particular threats, providing a type of interplay towards enchantment-based methods. They will swing the momentum of a recreation by neutralizing essential enchantments that bolster or hinder creatures. The historic context of such results lies within the ongoing design house exploration inside buying and selling card video games, looking for to create dynamic and interactive gameplay. This specific interplay gives a particular counterplay choice, including depth to strategic deck development and in-game decision-making.