Assuming command of one other entity is a core idea in varied strategic settings, notably inside video games and fictional narratives. For example, a personality may use magic, know-how, or psychological manipulation to quickly override one other being’s free will and compel it to behave in keeping with the controller’s wishes. This will manifest in numerous types, from straight issuing instructions to subtly influencing habits.
The power to control the actions of different entities gives vital strategic benefits. It may bolster offensive capabilities by including to at least one’s forces, disrupt enemy methods by turning their power towards them, and supply defensive choices through the use of managed entities as shields or decoys. Traditionally, this idea displays energy dynamics and the need for dominance, showing in myths and legends throughout cultures. The prevalence of this theme underscores its enduring fascination and its utility as a story gadget.